
Zurk Runs happen in all the places where Zurks live. During the runs, you can use meowing or Defluxor (if it's possible) to scare or kill Zurks. Be careful and remember that the cat can be eaten if he does not run fast enough!
Zurk Runs list[]
- Dead City Zurk Run
- End of Chapter 3: The Flat. Almost at the entrance to the SafeZone, Zurks will chase the cat. This section is very easy to run.
- Chapter 5: Rooftops:
- 1st Zurk area: just run, meowing.
- 2: Climb on an iron girder and stand there in one place until all Zurks run over to your side. After that, jump on the other side and jump on the air conditioners.
- 3: Hack the gate door and wait until Zurks get between two gates. Hack the door again, jump to the other side and get in the barrel safely.
- 4: On tyour first floor of the tower there are two areas with Zurks. Run, meow and parkour as it is convenient for you.
- 5: Hack the door and run away to the side, as far away from the door as possible, and then climb into the barrel when all Zurks leave.
- 6: A small area, just run and meow.
- 7: The last run in this chapter. After you lower the lever, a lot of Zurks will come from the upper floors, and you will need to run away from them in circles until the elevator arrives. Jump a lot and don't run into places where there are a lot of them.
- Dead End Zurk Run
- Chapter 8: The Sewers:
- You will need to help Momo open the door. Run along the edge and two Birthing Pods will explode. Standing on the edge, destroy Zurks with the Defluxor, press the lever and go back without touching other pods.
- If you want to get a memory, blow up 1-2 pods with the Defluxor, run back and destroy Zurks.
- In a hall full of Zurk pods, walk around them on the side without approaching or blowing them up. Turn on the flashlight so that you can see better. If several Zurks have hatched, try to run away from them carefully, without approaching other birthing pods.
- After pressing the lever, but before the first hall with the giant eyes, you will be overtaken by two groups of Zurks. The first group can be run around, and the second can be destroyed by your Defluxor.
- In the halls with the eyes, run without stopping, you can even run into the pods if it's more convenient for you, just don't stop. Point the beam of the Defluxor at the cat and keep your finger on the meow button.
- In the hall with water, first run to open any Door Lock without touching the pods, and then immediately turn around and run to the next lock, trying to run around the pods on the way.
- In the final Zurk chase the Defluxor will not work, so just run and meow, avoiding the Zurks. This time there will be a lot of Zurks, but it will not be so difficult to run.
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Enemies | |
---|---|
Enemies | Zurks • Sentinels |
Runs | Sentinel Runs • Zurk Runs • Dead City Zurk Run • Dead End Zurk Run |
Zurk biology | Flesh Eyeballs • Fleshy Walls • Birthing Pods |