The Sewers is a place in the City. The access to the Sewers is dangerous and hazardous, leading to a nesting area for Zurks because of the lack of light. To stay away from them, Companions have to stay in the SafeZone.
You can enter the Sewers through the Sewers Entrance. The most dangerous areas are fenced with gates, behind which there are Zurk eggs, Fleshy Walls and Flesh Eyeballs, as well as the bodies of dead Companions who for some reason went to the Sewers. Its passage is complicated by the fact that the old equipment does not always work there, and there are also many pipes that are difficult to pass through. However, there is electricity there, with which the Sewers are lit, and the Companions can recharge there.
You can get out of there first to the Antvillage, protected from Zurks, and from there to the Upper Level. Sewerage is part of the city's water purification system - City Technical Network.
Trivia[]
- The Sewers are designed by Nicolas Millot (Concept art, Modular breakdown, Level design, Modelling, Texturing, Lighting), Swann Martin-Raget (Zurk/Torchlight GD), Mathieu Audrain (boat logic), Maxim Dorokhov (some custom props) and Viv (eyes modelling).