
The soundtrack for Stray is an original video game soundtrack composed by Yann van der Cruyssen. The track listing is divided into two discs: Disc 1 has 29 tracks, and Disc 2 has 41 tracks. The total number of tracks is 70.
The soundtrack was released as a DLC to Stray on July 19, 2022, the same day the game was released. Its compact size is 341 MB, while the higher quality version of the soundtrack is 1910 MB.
Track listing[]
Disc 1[]
# | Name | Length | Chapter | Yann van der Cruyssen's comments[1] |
---|---|---|---|---|
1 | Inside the Wall | 3:19 | Chapter 1: Inside The Wall | |
2 | Dead City | 5:10 | Chapter 2: Dead City | |
3 | Follow the Light | 4:58 | Chapter 2: Dead City | |
4 | Intruder | 3:28 | Chapter 3: The Flat | |
5 | Guardian | 3:28 | Chapter 4: The Slums | "If I recall correctly, it is one case where I put a lot of effects in parallel that would have an impact on the pitch so the instrument would be very dissonant — a lot more than what you hear in the final track — and then my job was just to cut the parts that were too dissonant so that it was okay to be heard. But I like this effect. You can hear that it's almost going to crumble, but never completely. Very unstable." |
6 | The Notebooks | 3:44 | Chapter 4: The Slums | |
7 | Slums | 7:38 | Chapter 4: The Slums | |
8 | Rooftops | 9:22 | Chapter 5: Rooftops | |
9 | Town Square | 6:28 | Chapter 5: Rooftops | |
10 | Communication | 2:56 | Chapter 6: The Slums - Part 2 | |
11 | Secret Lab | 2:14 | Chapter 6: The Slums - Part 2 | |
12 | Dead End | 4:10 | Chapter 7: Dead End | |
13 | Raft | 3:17 | Chapter 7: Dead End | "This was initially one of the generic tunes that I put in the playlist for the Slums, and I observed people playing the Slums and getting this 'Raft' tune at various points. Sometimes they would get that when there was dialog, or when they discovered something. And the player didn't know that the song was not made on purpose for that particular moment." |
14 | Fuse | 3:31 | Chapter 7: Dead End | |
15 | Roberto is Out | 2:09 | Chapter 7: Dead End | |
16 | Sewers | 5:45 | Chapter 8: The Sewers | |
17 | Hatching | 8:48 | Chapter 8: The Sewers | |
18 | Ant Village | 6:41 | Chapter 9: Antvillage | |
19 | Midtown | 4:10 | Chapter 10: Midtown | |
20 | Outlaws | 9:02 | Chapter 10: Midtown | "Using typical gamelan scales with synths, instead of an actual gamelan, was one of the directions I took, at first, for some of the pieces, but I was requested to make them sound less dissonant. In fact, the microtonality is mostly gone in the final versions, but I kept the overall mood of these pieces with an occasional wobbly pitch and it was enough to evoke that culture, in my opinion." |
21 | Trash Zone | 5:23 | Chapter 10: Midtown | |
22 | Rikonium | 3:15 | Chapter 10: Midtown | |
23 | Cells | 4:32 | Chapter 11: Jail | |
24 | Stealth | 5:24 | Chapter 11: Jail | |
25 | Courtyard | 2:44 | Chapter 11: Jail | |
26 | Last Night | 3:50 | Chapter 11: Jail | |
27 | Clean City | 2:58 | Chapter 12: Control Room | |
28 | Control Room | 6:11 | Chapter 12: Control Room | |
29 | Daybreak | 7:07 | Chapter 12: Control Room |
Disc 2[]
# | Name | Length | Where this song is played | Trivia |
---|---|---|---|---|
1 | Cool Down | 1:25 | B-12's radio | Radio version of music sheet song |
2 | The Way you Compute Tonight | 0:56 | Dufer Bar jukebox | Radio version of music sheet song |
3 | Step on my Shard | 1:34 | Dufer Bar jukebox | |
4 | Tomorrows | 1:11 | Dufer Bar jukebox | Radio version of music sheet song |
5 | Sterilize | 2:04 | Dufer Bar jukebox | |
6 | Safe Mode | 1:00 | Market Place radio | |
7 | Velocity Regression | 2:27 | Momo's radio | |
8 | Docking Ring | 2:00 | Momo's radio | |
9 | The Kindness of Strangers | 1:45 | Elliot's radio | "The Kindness of Strangers" - the cat is a stranger who helps Elliot get a poncho |
10 | Refresh | 1:16 | Elliot's radio | |
11 | Eliza | 1:40 | Elliot's radio | Reference to ELIZA |
12 | Critical Systems | 1:22 | Elevator radio | |
13 | Petite Valse (busker version) | 0:37 | Music Sheet 1 | "Little waltz" - FR |
14 | Ballad of the Lonely Robot (busker version) | 0:43 | Music Sheet 2 | |
15 | <untitled> (busker version) | 0:20 | Music Sheet 3 | |
16 | The Way you Compute Tonight (busker version) | 0:48 | Music Sheet 4 | Probably a reference to The Way You Look Tonight |
17 | Tomorrows (busker version) | 0:45 | Music Sheet 5 | |
18 | Cool Down (busker version) | 1:14 | Music Sheet 6 | Is called "COME ON" on the music sheet |
19 | Mildly Important Information (busker version) | 0:26 | Music Sheet 7 | |
20 | (unreadable music) (busker version) | 0:29 | Music Sheet 8 | |
21 | A Sphere of Blue Light on a Marble Floor with Waves Coming from Every Direction. | 3:45 | Antvillage boombox | |
22 | Uwazumosurikae | 2:50 | Antvillage boombox | "To switch tile on wall tile by remembering what each top tile of tile wall is" - JP, mahjong term |
23 | Bushido Calculus | 1:41 | Ledoc's radio | Reference to bushido |
24 | Ominous Music | 3:36 | Ledoc's radio | |
25 | Loud Music | 2:39 | Cassette Tape music | The caption on the cassette reads "LOUD MUSIK vol 1"
"At some point, I knew that the player would have to enter a room where there would be a radio. I adjusted the length of the music and set specific triggers to switch from the music to the outro of the music at the right time, so that the intradiegetic music would replace extra-diegetic. But sometimes, for many reasons, the developer would decide to take the radio and put it somewhere else. I had to find another way of arranging the score around these elements." - Yann van der Cruyssen's comment |
26 | Radio Edit (radio edit) | 1:23 | Jeanma's boombox | |
27 | Computational Song | 2:11 | Jeanma's boombox | |
28 | Error-22 | 2:08 | Jeanma's boombox | Probably a reference to Catch-22 |
29 | Pressure Suit | 2:34 | Jeanma's boombox | |
30 | Suitcase | 2:12 | Barbershop radio | |
31 | Sound of Something Falling? | 0:58 | Barbershop radio | |
32 | Placeholder World | 1:14 | Apartment Complex, radio on the second floor | |
33 | I am a Satellite | 0:58 | Apartment Complex, radio on the second floor | |
34 | Static Sleep Loop | 1:05 | Apartment Complex, radio on the second floor | |
35 | Binary Sunset | 2:10 | Clementine's vinyl record | |
36 | L:DF%OF* | 3:32 | Clementine's vinyl record | L:DF%OF* is a Guardian's initially-visible name |
37 | Baby Download | 3:23 | Midtown Bar jukebox | |
38 | Self-Destruct Sequence Initiated | 1:20 | Midtown Bar jukebox | |
39 | Default Club Sound | 3:15 | Nightclub default music | |
40 | Ugly Megamix | 8:52 | Vinyl record music in Nightclub | Remix of The Kindness of Strangers, The Way you Compute Tonight, Error-22, Pressure Suit and Loud Music |
41 | Dummy Code Segment (see below) | 1:04 | Control Room radio |
Extradiegetic music[]
The music in the big table below is not included in the original soundtrack, but plays in the game scenes.
Name | Length | Chapter |
---|---|---|
Tower Chasing (Loop) | 3:25 | Chapter 5: Rooftops |
Tower Ending (Loop) | 0:52 | Chapter 5: Rooftops |
Tower Suspicious (Loop) | 3:25 | Chapter 5: Rooftops |
Tower ToptopCalm | 1:43 | Chapter 5: Rooftops |
Air Ending (End) | 0:37 | Chapter 12: Control Room |
Air Ending (Loop) | 1:26 | Chapter 12: Control Room |
Blocks | 1:57 | Chapter 4: The Slums |
Calm | 4:23 | Chapter 7: Dead End |
Cat Theme New (Pitch Up) | 1:54 | Chapter 10: Midtown |
Cine Break Light 01 | 2:10 | Chapter 9: Antvillage |
Clues Ending 01 | 0:06 | Chapter 4: The Slums |
Clues (Loop) | 4:48 | Chapter 4: The Slums |
Control Room (Loop) | 4:17 | Chapter 12: Control Room |
Control Room Phase 02 (Loop) | 2:41 | Chapter 12: Control Room |
Control Room Phase 03 02 (Loop) | 1:05 | Chapter 12: Control Room |
Control Room Phase 03 (Loop) | 1:04 | Chapter 12: Control Room |
Control Room Phase 04 (Loop) | 1:21 | Chapter 12: Control Room |
Control Room Phase 05 (End) | 0:36 | Chapter 12: Control Room |
Credits | 4:27 | Credits |
Cult | 4:17 | Chapter 7: Dead End |
Dark Corridor 01 (Loop) | 1:17 | Chapter 8: The Sewers |
Dark Corridor 02 (Loop) | 1:17 | Chapter 8: The Sewers |
Dark Corridor 03 (Loop) | 1:17 | Chapter 8: The Sewers |
Dark Corridor 04 (End) | 0:11 | Chapter 8: The Sewers |
Daybreak Pad | 1:40 | Chapter 12: Control Room |
Daybreak | 1:38 | Chapter 12: Control Room |
Dead City Neon (Stinger) 01 | 0:17 | Chapter 2: Dead City |
Dead Home (Loop) | 3:13 | Chapter 2: Dead City |
DeadEnd Hunt End 02 | 0:19 | Chapter 7: Dead End |
DeadEnd Hunt (Loop) 01 | 3:13 | Chapter 7: Dead End |
Doc Secret Lab Digicode (Stinger) | 0:18 | Chapter 6: The Slums - Part 2 |
Doc Secret Lab | 2:05 | Chapter 6: The Slums - Part 2 |
Dreamy (End) | 0:41 | Chapter 12: Control Room |
Dreamy (Loop) | 5:08 | Chapter 12: Control Room |
Factory Copiers Puzzle (End) | 0:06 | Chapter 10: Midtown |
Factory Copiers Puzzle (Loop) | 3:37 | Chapter 10: Midtown |
Factory Workers (End) | 0:14 | Chapter 10: Midtown |
Factory Workers (Loop) 01 | 5:21 | Chapter 10: Midtown |
Faster Chase Part01 (Loop) | 0:24 | Chapter 7: Dead End |
Faster Chase Part02 (Loop) | 2:18 | Chapter 7: Dead End |
Faster Chase Part03 (Loop) | 0:55 | Chapter 7: Dead End |
Faster Chase Part04 | 0:21 | Chapter 7: Dead End |
Frost (Loop) | 1:37 | Chapter 12: Control Room |
Fuse Expedition | 1:37 | Chapter 7: Dead End |
Grass | 1:37 | Chapter 1: Inside The Wall |
Grey Temple | 4:06 | Chapter 9: Antvillage |
Gutter 01 | 2:25 | Chapter 3: The Flat |
Hub (Later) | 2:39 | Chapter 10: Midtown |
Hub | 3:55 | Chapter 10: Midtown |
Human Memories 01 | 1:39 | Chapter 6: The Slums - Part 2 |
Injured 02 | 0:37 | Chapter 2: Dead City |
Inside Pipes | 3:47 | Chapter 8: The Sewers |
Intro Cat Fall 02 | 0:39 | Chapter 2: Dead City |
Intro Path V2 | 5:53 | Chapter 2: Dead City |
Lab 02 (Loop) | 2:31 | Chapter 3: The Flat |
Lab (End) | 0:04 | Chapter 3: The Flat |
Meet B12 | 2:09 | Chapter 3: The Flat |
Mice | 1:56 | Chapter 8: The Sewers |
Midtown Catspot | 5:19 | Chapter 10: Midtown |
Midtown Faded BGM 01 | 4:34 | Chapter 10: Midtown |
Midtown Faded BGM 02 | 5:21 | Chapter 10: Midtown |
Momo Communication Sequence (Intro) | 0:10 | Chapter 6: The Slums - Part 2 |
Momo Communication Sequence | 2:57 | Chapter 6: The Slums - Part 2 |
Neighborhood (End) | 2:38 | Chapter 10: Midtown |
Neighborhood (Stinger) | 0:53 | Chapter 10: Midtown |
Nights | 2:03 | Chapter 7: Dead End |
Office (Loop) | 1:43 | Chapter 10: Midtown |
OldTrailer01 (Loop) | 1:07 | Teaser trailer |
Postman Street | 1:19 | Chapter 6: The Slums - Part 2 |
Prison Amb (End) 01 | 0:09 | Chapter 11: Jail |
Prison Amb (Loop) | 2:34 | Chapter 11: Jail |
Prison Amb (Stinger) 01 | 0:12 | Chapter 11: Jail |
Prison Hide (Loop) | 2:20 | Chapter 11: Jail |
Prison Hide (Stinger) 01 | 0:23 | Chapter 11: Jail |
Prison Hide (Stop) 01 | 2:59 | Chapter 11: Jail |
Prison Intro (Drone) | 1:17 | Chapter 11: Jail |
Prison Search (Loop) | 2:13 | Chapter 11: Jail |
Prison Search (Start) | 0:19 | Chapter 11: Jail |
Prison Search (Stop) | 0:13 | Chapter 11: Jail |
Proc 3 Transition | 0:13 | |
Protocoles (Loop) 01 | 1:37 | end of Chapter 11: Jail |
Puddle | 3:37 | Chapter 4: The Slums |
Red Temple | 1:19 | Chapter 10: Midtown |
Reservoir Corridor 02 | 2:46 | Chapter 9: Antvillage |
Reservoir Inside (End) | 0:09 | Chapter 9: Antvillage |
Reservoir Inside | 2:09 | Chapter 9: Antvillage |
Rikonium Room | 1:14 | Chapter 10: Midtown |
Sanctuary Room | 1:52 | Chapter 8: The Sewers |
Seamus Opens Door Cine | 1:20 | Chapter 7: Dead End |
Sentinel Signal | 8:18 | Chapter 11: Jail |
Sentinels Before Pursuit With Rhytm (Loop) | 0:45 | Chapter 11: Jail |
Sentinels First Cell (Loop) | 1:26 | Chapter 11: Jail |
Sentinels Second Cell (Loop) | 2:51 | Chapter 11: Jail |
Sentinels Threat Cine Cut | 0:27 | Chapter 11: Jail |
Sewers Big Room (Loop) 01 | 9:50 | Chapter 8: The Sewers |
Sewers Big Room Perc (End) 03 | 0:26 | Chapter 8: The Sewers |
Sewers Big Room Perc (Loop) 01 | 0:49 | Chapter 8: The Sewers |
Sewers Drums (Loop) | 2:25 | Chapter 8: The Sewers |
Sewers Harmo | 4:49 | Chapter 8: The Sewers |
Sewers Seq Torchlight 01 | 0:39 | Chapter 8: The Sewers |
Sewers Structure Chase Final (End) 01 | 0:10 | Chapter 8: The Sewers |
Sewers Structure Chase Final Scene 01 | 1:30 | Chapter 8: The Sewers |
Sewers Structure Chase (Intro) 01 | 0:06 | Chapter 8: The Sewers |
Sewers Structure Chase (Loop) 01 | 1:25 | Chapter 8: The Sewers |
Slums Faded BGM 01 | 4:03 | Chapter 4: The Slums |
Slums Houses | 2:43 | Chapter 6: The Slums - Part 2 |
Slums Panic (Loop) | 1:17 | Chapter 4: The Slums |
Slums Panic (Start) | 0:09 | Chapter 4: The Slums |
Slums Panic (Stop) | 0:07 | Chapter 4: The Slums |
Smoke 01 | 3:09 | Chapter 4: The Slums |
Tendance V2 | 1:37 | Chapter 4: The Slums |
Title | 9:50 | Main Menu |
Town Square 01 | 1:16 | Chapter 7: Dead End |
Tracker On | 2:26 | Chapter 6: The Slums - Part 2 |
Tutorial | 1:47 | Chapter 10: Midtown |
Vegetation Amb | 3:58 | Chapter 6: The Slums - Part 2 |
Vegetation Melo | 1:18 | Chapter 6: The Slums - Part 2 |
Vegetation V01 | 1:50 | Chapter 6: The Slums - Part 2 |
Wall | 3:02 | Chapter 1: Inside The Wall |
Warehouse | 1:21 | Chapter 6: The Slums - Part 2 |
Watertank (Extended) | 2:46 | Chapter 9: Antvillage |
Workshop (End) 01 | 0:31 | Chapter 7: Dead End |
Workshop (Loop) 01 | 1:42 | Chapter 7: Dead End |
Zbaltazar | 2:48 | Chapter 9: Antvillage |
Zurg Chase End Drone | 0:29 | Chapter 2: Dead City |
Zurg Chase End Percs | 0:14 | Chapter 2: Dead City |
Zurg Chase Last Street (Loop) | 0:33 | Chapter 2: Dead City |
Zurg Chase | 3:11 | Chapter 2: Dead City |
Zurg Church 01 | 4:24 | Chapter 8: The Sewers |
Zurg Church Memory 01 | 0:58 | Chapter 8: The Sewers |
Zurg Church Pad 01 (Loop) | 1:03 | Chapter 8: The Sewers |
Zurg Corridor Harmo Layer (Loop) | 3:41 | Chapter 8: The Sewers |
Zurg Corridor Perc Layer (End) 05 | 0:14 | Chapter 8: The Sewers |
Zurg Corridor Perc Layer (Loop) 03 | 3:48 | Chapter 8: The Sewers |
Zurg Corridor Perc Layer (Loop) 05 | 1:54 | Chapter 8: The Sewers |
Zurg Signal 01 | 1:15 | Chapter 8: The Sewers |
Zurg Street 01 | 6:58 | Chapter 5: Rooftops |
Zurg Streen Ending (Loop) 01 | 0:26 | Chapter 5: Rooftops |
Zurgs Tunnel (End) 01 | 0:28 | Chapter 7: Dead End |
Zurgs Tunnel (Loop) 02 | 2:16 | Chapter 7: Dead End |