Jail or HK Prison is located on the western side of the Upper Level and accessible through Midtown. Anyone deemed breaking the law in the police state of Midtown can be arrested by Peacemakers and thrown into jail, for as long as hundreds of years according to in-game dialogue. The jail is under constant watch by Sentinels who will terminate any intruder or attempted escapee.
In the prison Companions are known to be tortured (as shown by dismembered robot parts in the prison cells), and rebooted or reformatted (a Companion in a jail cell opposite to Cat's cell can be seen strapped by chains to an electric chair; Alterisateur in the courtyard is seen lying down, brainwashed post-procedure in a "recovery center").
The Jail was built and used by Humans, as indicated by old human posters warning of heavy imprisonment for violating quarantine protocol, and by the prison's size, as it had to serve the whole of the Walled City, before the Zurk and SafeZone.
Physical description[]
The jail is depressing and derelict, with bare concrete walls, barbed wire and filth. There are some large greenhouse-like skylights throughout the prison. There are two main prison blocks making a U-shape. The courtyard contains an overgrown basketball court and stone benches. There is a Memory at the courtyard's midpoint between the gates.
At the front is a massive wall with an empty watchtower, and behind it is the exit gate. By the exit gate is a small parking area for cars and bicycles, as well as a Signs of long-closed cafes (apparently for staff). CCTV cameras in the prison are disabled as Sentinels provide security.
Inside the buildings are corridors with prison cells, constantly patrolled by Sentinels. The cells have images of The Blue Sky on the ceiling. On the lower floors there are halls, administrative offices, abandoned rooms. There is garbage and body parts of Companions all over the prison.
Trivia[]
- Three of the criminals in the exercise yard are named after famous criminals: Pablo Escobar, Al Capone, and Arsene Lupin.
- The various shades of death that we see Companions subjected to, lead to questions of what the definition of "death" is. If the mind of a human is uploaded into a Companion, then is that person still "alive"? What if they have the personality, but not the memories? What if the memories are subsequently deleted? Or the personality reset? What if the disk is completely wiped? If the head is completely destroyed and removed? At some point, death happened, but exactly where may be a question for philosophers.
- Jail is designed by Kime Honma (Modular kit conception, Vertex painting, Set dressing, Collisions, Lightning), Viv (Lighting) and Clara Perrissol (additional art help).
- Its phone number is shown in the TV advertisement of the work in Jail: 07706 56680 15.
- HK in the name of the prison means "Hong Kong" - Stray was inspired by the former walled city of Kowloon in Hong Kong. The original name of Stray was "HK Project".
- Looking at the Jail from a long distance, you can see that there is a red glow on the observation tower which is not visible at the Chapter 11: Jail, just like the tower being angled by 45° in that Chapter when compared to the view from out of bounds, indicating that for performance reasons its' out of bounds 3D model (which can be seen through the window from the Control Room Area for example) is a different model than the actual model that the player strays through in Chapter 11 (instead of it only being a massively lower LOD model).