
If you get close enough to talkable character, you can talk to them, e.g. by pressing E, like in this picture
Interactions with objects and characters of Stray are necessary to complete the game and communicate with Robots, and sometimes just to show the usual behavior of the Cat.
Objects and characters that the Cat can interact with are usually shown in a small circle, or, if you get closer, the name of the key that the player must press to interact.
Interactions list[]
- Walking
- Running
- Jumping (only for certain places like air conditioners)
- Meowing (Companions will change their facial expressions when you meow near some of them, Zurks will jump off you, Dead City Cameras will nod at you)
- Nuzzling of certain Robots
- Tripping of certain Robots
- Talking (translation of speech by B-12)
- Reading (translation of inscriptions by B-12)
- Entering a digicode (by B-12)
- Hacking of the doors, vent systems or computers (by B-12)
- Using of the Defluxor (by B-12)
- Showing objects to Companions (by B-12)
- Digitizing (taking) of objects (by B-12)
- Drinking water (only from puddles and bowls)
- Scratching (see Scratch points)
- Playing with Cat toys or with Cat's Family
- Dropping items (paint cans, framed photos, planks, etc.)
- Sleeping (see Sleeping spots)
- Hiding in the Boxes
- Carrying objects in the mouth (Small Bucket, Electrical Box)
- Moving in Bucket-Zip-Lines or Bucket Pulleys
- Switching radio stations
- Other: rocking the cage in Jail, switching channels on TV, other interactions.