The Electrical box is an item that causes power to flow to devices. Whether it is some form of fuse/breaker or battery is open to interpretation, but removing them causes devices to power down, and plugging them in causes the devices to power up.
They can be found in the following locations:
- Chapter 2: Dead City, at the end: removing an electrical box causes a vent fan to stop, allowing access to the next chapter.
- Chapter 3: The Flat, four need to be found to power up a bank of computers.
- Chapter 4: The Slums, at Zbaltazar's flat: removing an electrical box causes a vent fan to stop, allowing access to the flat.
The boxes are not stored in the inventory (most of the times they are encountered, the Cat does not have access to it), so they are one of the game's few Carryable Items.
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Items | |
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Inventory Items | Atomic Battery • Broken Tracker • Fixed Tracker • Cassette Tape • Clementine's Picture • Contact Message • Electric Cable • Energy Drink • Fuse • Jacket • Keys (B-12 Flat) • Keys (Library) • Lever Handle • Music Sheets • Mysterious Message • Poncho • Postcard • Purple Plant • Red Plant • Yellow Plant • Safe's Mysterious Password • Strange Drink • Subway key • Super Spirit Detergent • Transceiver • Worker Hat • Worker Keys |
Non-Inventory Items | Ancient Relic • Backpack • Book: Volume 42 • Boxes • Bucket Pulley • Bucket-Zip-Line • Cat toys • Defluxor • Devices • Electrical Box • Gravity book • How to be a Ninja • Keys (Jail) • Paint Bucket • Paper Bags • Radio • Sarcophagus • Small Bucket • Vinyl record |
Notebooks | Clementine's Notebook • Doc's Notebook • Momo's Notebook • Zbaltazar's Notebook |
Badges | Music Badge • Outsider Badge • Plant Badge • Cat Badge • Police Badge • Neco Badge |
Collectables | Memories |