Digicode input interface
A 'Digicode ' is a French term used in the game for a keypad code.
There are a number of such codes through the game.
In the scientist's old apartment, the first exit door is protected by a key, and the second by a keypad which requires a code.
Spoiler: where to find the code
The code can be found written on a whiteboard in the dark adjacent room.
Spoiler: the code itself
3748
At the beginning of Chapter 6: The Slums - Part 2 , the Cat and B-12 find themselves in Momo's flat, and the exit is locked by a code. The code is long, but fortunately B-12 can remember it.
Spoiler: where to find the code
A note left by Momo gives the code.
Spoiler: the code itself
5R42TsSFh::R_EdjGGk//DDllF1337l00mFTTPr6748923.14TY0lo__Kd/AMil0L^^^^DtS5758123AdmiNAdMiN
The code has some geek references in: "1337" is a way of writing "leet "; and "Admin/Admin" is a canonically terrible default password .
In Chapter 6: The Slums - Part 2 , the Cat and B-12 find themselves in Seamus' flat, where a door is locked by a code.
Spoiler: where to find the hint
Interact with the pictures on the wall to knock them down and find the keypad, and a hint.
Spoiler: where to find the code
The hour hands of the four clocks give the code.
Spoiler: the code itself
2511
Walking past Morusque, there is a pile of trash with a safe in. The safe has a post-it note on: the Safe's Mysterious Password .
Showing this password to most people will cause them to direct you to the barman Jacob .
Spoiler: what Jacob does
Jacob will direct you to Elliot
Spoiler: where to find the code
Interact with the picture below the "Dufer Bar" sign will knock it down and reveal the code.
Spoiler: the code itself
1283
The store in Midtown's main street, where Paoudre is standing, contains a safe holding a Cat Badge .
Spoiler: where to find the code
A note on the back of the shelving. It is written backwards, saying EDOC: 2458
Spoiler: the code itself
8542
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