Chapter 6: The Slums - Part 2 is the chapter after Chapter 5: Rooftops, and begins in Momo's flat in the slums.
Plot[]
The cat returns to Momo's apartment and finds a note saying that he went to the bar to use their antenna. After opening the window with the help of a code, the cat and B-12 go down to the Dufer Bar, where Momo manages to contact his friend Zbaltazar, who was able to get through the Sewers full of Zurks.
Seamus intervenes in the conversation, who dissuades Momo and the cat from going to the Sewers because it is too dangerous, and goes home. Jacob, the bartender, says that Seamus' father, Doc the Outsider, went to the Dead City a few years ago to test his weapon against Zurks and did not return. Momo takes the cat to Seamus' apartment and gives him Doc's Notebook. Seamus wants to kick the cat out, but when he sees his father's notebook, reads it, and finds out that there is a secret laboratory in their apartment.
Behind one of the paintings in the apartment, the cat finds a Digicode, and behind the other - a hint: "Time will tell." Having solved the puzzle, they all enter the opened door of the secret laboratory where Doc kept all his work on fighting Zurks. The cat accidentally drops a box from the top shelf, from which a Broken Tracker falls out. Seamus says that Doc used to track his location using this tracker, and if it is repaired, then it will be possible to try to find where Doc is now. Seamus gives the cat and B-12 tracker and wishes them good luck.
Slum dwellers advise the cat to contact programmer Elliot, who can fix the tracker. Arriving at Elliot Programming, the cat discovers that Elliot is ill, and he asks the cat to bring something warm to him. Grandma can help with this, but for knitting she needs cables that Azooz sells for Super Spirit Detergent. The cat climbs onto the roofs of the Slums and meows near Vapora, who is playing paint-bucket-catch with her friend Mito. Startled, Vapora drops the bucket right on the Laundry porch. The owner of the laundry, Kosma, runs out, swears at Vapora and Mito, and starts wiping the paint off the porch, leaving the door open. The cat enters the laundry room and takes the detergent, and then changes it for cables from Azooz.
The cat gives the cables to Grandma, and she sews him a poncho, which the cat brings to Elliot. His trembling passes, and in gratitude he repairs the Tracker and gives it to the cat and B-12. The cat goes to Seamus' apartment and gives him the tracker, which leads him to the exit from the Safe Zone. There are a lot of Zurk eggs there, and Seamus warns that he can't go with the cat. He gives him an Outsider Badge so that his father understands who helped to find him, and lets the cat go to a Dead End.
Notes[]

Scratch down the picture to reveal the number pad.

"Time Will Tell"

Clock Puzzle on the wall
- After B-12 unlocked the window, Cat can use the Bucket-Zip-Line to reach a platform. Cat then only needs to jump down to find the entrance to The Bar, where Momo is waiting.
- Follow Momo to Seamus' Apartment to find out more about the secret lab. Take Doc's Notebook from Momo to show it Seamus.
- Go through the hole in the wall and walk straight up to Seamus.
- Look at the wall, there is a portrait with a number pad underneath, near a suspicious looking wallpaper. Search also the other pictures on the wall. Under one picture, there is a robot writing, that is translated by B-12 into "Time Will Tell". Turn around and look at the various clocks at the other wall.
- Clock puzzle: The clocks' hands show the numbers: 2 5 1 1. Try this code on the number pad, join Seamus into the secret room and inspect it. Look for any objects to interact with. There is a white box on a shelf - push it down and add the Broken Tracker to the inventory and talk to Seamus again.
- Follow Seamus and go outside, look for a way up to the rooftops and find Vapora. Confuse the paint-bucket throwing robots so one of the cans falls down in front of the Super Spirit Laundry.
- Enter Super Spirit Laundry and pick up the Super Spirit Detergent and go to merchant Azooz, exchange the detergent with the Electric Cable.
- Bring the Electric Cable to Grandma Clothing and talk to Grandma, who will create with it a Poncho.
- Go to Elliot Programming and see Elliot about the Tracker. Let Elliot fix the tracker and return to Seamus. Seamus will activate the device. Follow him, when he receives a signal.
- During the Chapter, you can also collect Music Sheets, talk to Slum dwellers and collect Memories.
Trivia[]
- The names of the music included in the official Soundtrack playing in this chapter: Communication and Secret Lab.
Bugs[]
- If the player completes Chapter 6 but instead of going straight to Chapter 7, goes back to Seamus's flat, a glitched floating cloak and leg will be visible outside: STRAY - What is this CREEPY Glitch??? - YouTube
Gallery[]
Walkthrough[]
[]
Chapters | |
---|---|
Chapters 1-6 | Chapter 1: Inside The Wall • Chapter 2: Dead City • Chapter 3: The Flat • Chapter 4: The Slums • Chapter 5: Rooftops • Chapter 6: The Slums - Part 2 |
Chapters 7-12 | Chapter 7: Dead End • Chapter 8: The Sewers • Chapter 9: Antvillage • Chapter 10: Midtown • Chapter 11: Jail • Chapter 12: Control Room |